Monday 24 May 2010

problems

This is posted on the main whack'd blog

"BIG problem guys . Me & stu were about to render one of his shots and it appears that stu has been using the OLD TARGET model, aka the target model thats uv'd ONLY . no shader info, no nothing, even the eyes are still nurbs .. which is the biggest problem !!!!

I, Mu & stu tried to fix it.. no luck

I'm glad dan imported the new model with shaders etc i made into the other shots ( shots for example that ferhan worked with) because that's the correct target model. Stus target model needs fixing URGENTLY as it's the wrong one.

This means every single shot ... which has the old model in it is gna need to be ;

Converted to polys
Fix the rig (connect the new eyes to the rig w/e )
and re-UV & texture the eyes again for every single shot. not cool"


well a problem that was nothing to do with me has become my problem to deal with( not cool ) .. If this gets fixed i'm going too have to re-texture & uv the eyes on the Target model countless times . If it doesnt get fixed the Target model isnt going to have any eyeballs on stu's shots . Which is very unfortunate as the fully complete target model with shader info & correct mesh type .aka polys. is uploaded onto Adrive which dan then put into everyone elses scenes . I can only presume somone forgot to use the correct model . well they did otherwise we wouldnt be in this situation .

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