The Uv's for the character are going very well, so once the final model is complete & given to me i'm very confident it wont take me long to fully UV him (I‘ve had enough practice as you can see).Here's an example of how busy ive been,
primarily whole of yesterday and early hours on this morning been spent on nailing some really good UV's
+ some examples of test maps
Tuesday, 29 December 2009
Wednesday, 23 December 2009
Playing around with some UV fun
I recived the Jed Model from Polished off and I’m currently developing the UV’s for the character At the moment im currently using a new program called Uvlayout and it’s amazing ! I’m currently getting used to it so I may redo these Uvs as I can now see other possible and more effective ways of producing some excellent Uv’s . The current uv’s have independent arms ( I may redo this and attach the arms !) which will make texturing far…. Far easier.
Obviously some tweaks to be made , this is just a progress report.
Monday, 14 December 2009
Sky Development
Development indeed, before the clouds looked so flat it was just plain silly to continue re-working that same image, so I completely morphed the image into something with a lot more depth and gave it that real epic distant feeling that splay needs for its background . As with the previous sky images it’s massive , the image is still underdevelopment ( of course)
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