Tuesday 13 October 2009

Whack'd layout design
















This 1 layout design is for Whack’d
(which could also work as an establishing shot just after the bike/car drives past on the road)
Ok lets start talking about the composition.
Layout;
The layout differs from what the original idea was, this is simply because I felt like showing some variety between the artwork . Most importantly though was how the scene was set up (explained below)
Ok, the original design had a massive petrol station at the end of the motel, though it looked ok it completely and utterly destroyed the vanishing point of the buildings shot ( looking down the road) having a shot that’s on open land that’s VERY vast and having a city in the backdrop, I decided it would be best for me to put the petrol station at the start on the right & slightly out of shot (start with the biggest buildings & less important story wise) otherwise
1:the scene looses its vanishing point
2:if the petrol station is on the end, it stops the motel pointing towards the city. This is bloody important as we want the motel to say to us ( hey look, the city is far , come and stay at the motel.)
3.It means the audience doesn’t get confused, it's not an important building, it doesn’t need to be directly in shot.
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I’m going to toon this up today and try give it more character while aiming to put some colour in.my objective is to try & get a final piece that will go into the animatic and that will roughly set the camera shot up. Hench.

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