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no eyes ( ninja)
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Somewhere down the pipeline the target model went iffy (nothing to do with me might i add) so the topology is a bit 'Fubar' meaning things like this <-- occur
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Whack’d intended to have extremely simple character textures as I quote “ team fortress 2” style . Obviously not exactly the same . That be daft .
Two characters with textures applied , textures were slightly difficult to apply due to model issues which made the uv's slightly hard to edit . THESE DO NOT REPRESENT THE FINALS RENDERS
i like the ninja mate, nice work.
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