Monday, 26 October 2009

Sky tests















From these clouds I will develop a final matte paint of the sky .

I’ve tried to keep a very soft touch to the clouds with a very painted style. With soft atmospherics but with a ton of different lights going on between the *clouds* looking at the paintings I realise the clouds in splay resemble a soft marble style look. REMINDER FOR THE TEAM , The matte paint is going to be HUGE so the clouds will not look so compact and Crowed it will look very smooth and ambient.

Sunday, 25 October 2009

Clouds for SPLAY
















These references have been collected from numerous sites & artists.
I’m to create a Cloud/sky matte paint for SPLAY, whether or not it will be used in the animatic or possibly the final film I do not know but for now I’m creating something that captures Splays Atmospheric features and emotions.


Splays clouds should be very subtle but have a lot of character despite how subtle they are. The colour should be slightly brown tinted bronze BUT the chances are the clouds might end up being pure tones and shades . The Clouds must be purely painted with as much emphasis on the brush strokes as possible ( Corel Painter X for this maybe?)

Images so far


Pre-Production Scenes/layouts for Splay , Whack'd & Polished Off (not including drafts)

Layout idea 2















This is what the motel is apparently going to look like . Seeing this motel within the scene I can seriously say this place looks too posh for the likes of what is going to happen in the film . I think a drastic change in what this place is going to look like is needed . Unless we make it look more run down. Also I think the fact it’s elevated and you need to go upstairs to reach the target is going to be a right pain.

Other than that this is an unfinished layout sketch because I need the team to look at it, so we can then decide where stuff is going to be placed PROPERLY. If whether the barren dessert with backdrop city is a good idea? with a building that looks like this ? Maybe the location needs to be even more urban . UNLESS the building is made more tropical looking with cheap tacky American tourist style fixtures. This is very important.

Thursday, 22 October 2009

Idea 1 Whack'd


















Layout concept 1 for the Whack’d team . I’m going to continue & develop this image and upgrade the layout, changing the building shape . As plans for a building have now been drafted up and finalised . This means I can proceed to do a finalised finished concept for the team, which later on they can use as a proper reference when it comes to 3d building and cameras

Wednesday, 21 October 2009

Had a talk with the group ( Whack’d ) On the Monday about the concept ( it’s now complete , i'm working on re-doing the building now) We have pretty much finalised a story, as well as acting out the scenes that need doing and how long they will take in the actual film.
Also me and Sam discussed together extra features that could be added to the exterior of the motel, Palm Trees etc .
I’ll upload the picture shortly, as I’m currently tweaking the concept as i type.

Thursday, 15 October 2009

Things to do

-Sky for Splay
-Re-do concept for Whack'd (layout is fine,but building shapes need to change) I'll finish the one im doing atm then do another.
-Help Whack'd on some detailed shots for when they need them (animatic?)
-Make sure i have free time spare just encase Polished Off and Splay need my help.
-Focus on Whack'd
I'll need to ask Sam what else he wants me to do after i've completed my current task.